Koei Tecmo Europe just released a major update for Romance of the Three Kingdoms XIV on PS4 and PC. This update is the version 1.02 update on PS4 and version 1.04 update on PC via Steam. The update was revealed a while ago for release in March and it was going to bring support for Chinese voices, new paid DLC, and more. The patch notes for the update have been revealed for both PS4 and PC. The update download size is 2.241GB on PS4. Watch the trailer for Romance of the Three Kingdoms XIV below:

Romance of the Three Kingdoms XIV version March update patch notes

■Function Expansion/Adjustments
– Added Chinese voice.
– Added a “Mid-game Ending” that can be cleared even without unifying all of China.
– Eased the conditions for determining whether officers can participate in events.
– Now the “Merchant” command can be executed once per turn in each city, and it can be executed by multiple officers.
– Improved the AI for how NPC units use fire attacks.
– Improved the AI for awarding specialties and appointing titles to NPC forces.
– Added the new traits “Popular”, “Contriver”, “Benevolent”, “Flame Queller”, and “Smasher”, and changed the traits for some officers.
– Adjusted the balance of the traits “Robust”, “Delicate”, “Warrior”, “Divine Power”, and “Dependable”.
– Adjusted the balance of the tactics “Lone Horseman”, “Heaven’s Warrior”, and “Radiant Thrust”.
– Adjusted the balance of the formations “Fish”, “Arrow”, “Siege Tower”, “Battering Ram”, and “Catapult”.
– Improved the AI for dealing with obstacles that exist on a unit’s route.
– Improved the AI for conquering areas.
– Made an improvement that places importance on the relationship between officers when NPC forces determine how prisoners will be treated.
– Now, even if the officer of another force is a sworn sibling, spouse, or parent, Employ will fail when loyalty is 100.
– Now the loyalty of captured officers decreases more easily.
– Made an improvement that places importance on the relationship between officers when loyalty decreases.
– Adjusted the balance for duels and dying.
– Adjusted the balance of the scenario setting “Extended”.
– Adjusted the balance of revolts, as well as the conditions for their occurrence.
– Improved the balance of supply income.
– Adjusted the balance of the success rate for capturing.
– Adjusted the success rate of Placation.
– Improved the conditions for suggesting Requisition Supplies.
– For some list screens, adjusted the priority of the order in which information is listed.
– Eased the conditions for determining which “Confidants” and “Adversaries” can be set when editing original officers.
– Added a feature that allows the positioning of original officers to be canceled.
– Changed Wei Yue’s policy from “Strengthen Awl” to “Strengthen Snake”.
– Added “Cao Cao” to Yangshi’s Adversaries.
– Added an entry to Help concerning the upper limits for durability, materials, and other parameters for cities depending on their size.
– Updated some of the UI to accommodate additional content.
– Improved the speed in which some commands are executed.
– Improved the functionality for entering numerical values.

■Bug fixes
– Corrected an issue in which, for the traits “Swift”, “Rear Guard”, and “Indolent”, the activation condition that checks whether a unit is retreating was not applied correctly.
– Corrected an issue in which the game would sometimes stop when repeating certain operations while the land on which to build a “Stone Wall” was being set.
– Corrected an issue in which, when the AI moved a unit, the unit would sometimes circle around in the same location.
– Corrected an issue in which, when the player performed foreign negotiations, some of the processing for the CPU’s presentation of conditions was incorrect.
– Corrected an issue in which, when using Auto Appoint under Area Government, sometimes Barracks would not be set as a development option.
– Corrected an issue in which, even if the unit of an officer with the trait “Swift” changed to a Water formation while marching, the effects of the trait would not end.
– Corrected an issue in which the effects of the trait “Vicious Drinker” were not applied.
– Corrected an issue in which the effects of the traits “Robust” and “Delicate” would not be applied correctly to wounded officers.
– Corrected an issue in which, when configuring Marching Unit settings, effects of unintended traits were applied.
– Corrected an issue in which, banished officers could sometimes incorrectly be immediately employed by a subordinate division.
– Corrected an issue in which, when a force was wiped out, sometimes their specialties could not be acquired.
– Corrected an issue in which the gold spent for restoring gates was not included in the expenses of the Report Balance.
– Corrected an issue in which the “Attack” command was not displayed for enemy units that were waiting on a trap.
– Corrected an issue in which the area for an original force’s base could not be correctly selected.
– Corrected an issue in which the governor on the Manage Orig. Officers screen sometimes differed from the officer that was the governor upon starting the game.
– Corrected an issue in which, when an original officer was a sworn sibling of two historical officers, even if the officer had not yet appeared in the game, they would be displayed in the sworn sibling section of the historical officers.
– Corrected an issue in which, when a ruler’s rank changed, the loyalty of their retainers was sometimes not set as intended.
– Corrected an issue in which, even if supply lines were not cut, the icon indicating supply lines are cut was sometimes displayed.
– Corrected an issue in which, when the troop count of a force was a condition for triggering an event, troops that were currently marching were not taken into consideration.
– Corrected an issue in which, after the event “Volunteers” became available, the “!” icon would not appear when it became available again.
– Corrected an issue in which suggestions of an officer who died during an event would incorrectly be executed.
– Corrected an issue in which, when a ruler was changed during an event, the specialties of the former ruler could not be inherited by the new ruler.
– Corrected an issue in which, after the affiliation of an area changed during an event, suggestions to recruit officers to ineligible areas were not dissolved.
– Corrected an issue in which, when territory changed during an event, area information was not changed accordingly.
– Corrected an issue in which, sometimes free officers would speak during the reporting phase.
– Corrected an issue in which, when a unit entered a castle, sometimes related units would also disappear.
– Corrected an issue in which incorrect lines were displayed after receiving damage from a fire trap.
– Corrected an issue in which, if an officer with the trait “Sleeping Dragon” released a trap, the incorrect lines were displayed.
– Corrected an issue in which, when an officer raised a flag or staged a revolt, some lines were displayed incorrectly.
– Corrected an issue in which, by performing certain operations, relay points with no purpose could incorrectly be set.
– Corrected an issue in which, when an envoy arrived, an incorrect effect remained if the camera was moved.
– Corrected an issue in which, a time lag existed for the displayed location of a unit with respect to its actual location.
– Corrected an issue in which invalid data was displayed when creating an original force.
– Corrected an issue in which the voice for beginning an attack would be played when a transport unit was marching.
– Corrected an issue in which, between Xipingchang and Gaotang, lines which indicate areas that are adjacent were overlapping.
– Corrected an issue in which incorrect information could be viewed during the tutorial.
– Corrected errors in the Help entry for “Poison Swamp”.
– Corrected an issue in which the color of text in the log would sometimes not change correctly.
– Corrected the years of death for the officers “Zhang Xian”, “Lei Xu”, “Han Xian”, “Yue Jiu”, “Chen Ji”, “Liang Gang”, and “Li Feng”.
– For some scenarios, corrected the years in which the officer “Fu Xun” served the Liu Biao Army.
– For some scenarios, corrected the status of the officer “Zhang Yan” from “Undiscovered” to “Free”.
– Corrected an issue in which the game would forcibly end after entering specific inputs with a keyboard.
– Corrected an issue in which, if sound devices were switched after the game had been started up, sound effects would not be played.
– Corrected an issue in which the game would sometimes forcibly end in Windows 8.1 environments.
– Corrected an issue in which, if the dialog box confirming whether players want to end the game was opened at specific times, the game would stop after selecting “No”.
– Corrected an issue in which the “Transport” command could not be canceled when using a keyboard.
– Corrected an issue in which, when using some IMEs, full-screen mode would sometimes be canceled.
– Corrected an issue in which the game would sometimes stop if, for example, reports came in or the end of the month was reached while the log was focused on.
– Corrected an issue in which the game would sometimes stop when performing certain operations while marching.
– Corrected an issue in which, after the duel animation occurred, unrelated icons would sometimes be displayed.
– Corrected an issue in which, during the CPU’s strategy phase, hidden buttons could incorrectly be focused on.
– Corrected typographical errors and messages.

Romance of the Three Kingdoms XIV is now available on PS4 and PC. Read my review of the PS4 version here.

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