Street Fighter 6 is getting a second closed beta in the middle of this month for PS5, Xbox Series X|S, and Steam. The full game is set for release on for PS5, PS4, Xbox Series X|S, and PC via Steam in 2023. Today, Capcom revealed the Street Fighter 6 closed beta 2 changes, dates, and more. This new beta includes many changes from the first one like a new input delay reduction option on PS5 and Xbox Series X|S. Watch the Street Fighter 6 closed beta test 2 trailer below:

Street Fighter 6 closed beta 2 patch notes

Bug Fixes

– Some bugs have been fixed.
– Fixed an issue that would cause the game to freeze if you tried to sign out of your profile while in the Battle Hub.

New Feature

Added an option to reduce input delay in the Graphics menu. Turning this option on will shorten the gap between your inputs and the action happening on-screen. This is especially useful if you are using a monitor capable of displaying at 120Hz on PlayStation®5 and Xbox Series X|S.

For the Steam version the same effect can be achieved by turning this option on, setting Vsync to off, and setting the refresh rate to 120 Hz or higher.

Please note that depending on the monitor, you may experience some tearing.

Online Battle

Behavior Adjustments
– Adjusted how input delay works when the connection status causes frequent changes to the delay (represented by the D value at the top of screen), so that it will no longer decrease in a round where there has been an increase.

Bug Fixes
– Fixed an issue where spectating one battle cabinet while queued up at another cabinet caused a communication error and a black screen when the match you’re spectating is about to end.
– Fixed an issue in Extreme Battle where if a projectile was on the screen, and Juri attacked an explosive with Fuhajin, she would be stuck in the Fuhajin animation until the projectile disappeared.

Training Mode

Bug Fixes
– Fixed an issue where the Frame Meter would not work correctly if you chose to restore default settings.

Battle Adjustments

– Fixed some bugs, as well as tweaked some aspects of the game related to controls and overall strategy.
– There are no individual character adjustments since the last Closed Beta Test.

Behavior Adjustments
-Adjusted Modern Controls so that a crouching heavy kick will be performed when pressing down-forward+Heavy Attack.
*Please note that this is not listed in the in-game command list, and if you try to perform the attack currently listed in the command list, it may differ from the attack that comes out.
1. Jamie – Phantom Sway
Appears in the command list as Down+Heavy, Heavy, Heavy, but in battle is performed with Down-forward+Heavy, Heavy, Heavy

2. Guile – Phantom Dagger
Appears in the command list as Down+Heavy, Heavy, Heavy, but in battle is performed with Down-forward+Heavy, Heavy, Heavy

3. Chun-Li – Water Lotus Fist
This move is in the command list, but if you perform Down-forward+Heavy while using Modern control type, you will get Chun-Li’s crouching heavy kick instead, and not Water Lotus Fist.
– When performing a Super Art command such as Quarter-Circle Forward x 2 or Quarter-Circle Back x 2, the input delay going from down to forward or back is now 12 frames instead of 10 frames.
– Crouching medium kicks that can be canceled into special attacks now have a hitstop of 9 frames instead of 10 frames.

Bug Fixes
– Fixed an issue where if you performed a Half-Circle Forward command to perform a Quarter-Circle Forward special move, you would instead get an attack attached to the “Shoryuken” command input.

Balance Adjustments
– Perfect Parrying a projectile now has the same damage scaling when attacking an opponent during their recovery as Perfect Parrying a strike.
– If you continue your parry stance after Perfect Parrying a projectile, if you release the parry within a certain period of time, no recovery time for releasing the parry will occur.
Level 1 Super Arts for all characters no longer have projectile invincibility.

Ryu Adjustments
Balance Adjustments
– To go along with the invincibility change made to all Level 1 Super Arts, Ryu’s Hashogeki and Shin Hashogeki are now considered strikes and not projectiles.

Other minor battle-related bugs have been fixed.

Street Fighter 6 closed beta 2 date, time, and how to apply to be selected

Apply for it here. It takes place from December 16 to December 19 for PS5, Xbox Series X|S, and Steam.

Street Fighter 6 launch roster list

The full 18 character base game roster for Street Fighter 6 is below:

  • Luke
  • Jamie
  • Manon
  • Kimberly
  • Marisa
  • Lily
  • JP
  • Juri
  • Dee Jay
  • Cammy
  • Ryu
  • E. Honda
  • Blanka
  • Guile
  • Ken
  • Chun-Li
  • Zangief
  • Dhalsim

Street Fighter 6 cross play and rollback netcode

Street Fighter 6 will feature cross play and rollback netcode. This is good to see since Street Fighter V had full crossplay between PS and PC platforms. Hopefully we get more details soon.

While the Street Fighter 6 release date is set for 2023, more details will be revealed this year including new characters and what we can hopefully expect in the online across platforms. Check out the official Street Fighter 6 website here. It is going to be interesting to see what Capcom shows next following Street Fighter 6 Juri gameplay and Kimberly’s reveal. 

Street Fighter 6 releases in 2023 for PS5, PS4, Xbox Series X|S, and Steam.

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