Wo Long: Fallen Dynasty from Koei Tecmo and Team Ninja was revealed at the Microsoft showcase last year, and it is finally out now worldwide. The new action RPG masocore experience from Team Ninja featuring Fumihiko Yasuda (Nioh) and Masaaki Yamagiwa (Bloodborne) is available on PS5, PS4, Xbox Series X|S, Xbox One, and Steam. Read my review of the game here. Koei Tecmo and Team Ninja have now released the Wo Long: Fallen Dynasty version 1.15 update for PS5, PS4, and Steam with patch notes below. This update is the fourth update following the major update that brought in the Battle of Zhongyuan DLC support and more. If you missed the recent news, Wo Long: Fallen Dynasty is now Steam Deck Verified by Valve.
Wo Long: Fallen Dynasty version 1.15 update patch notes
All Platforms
Adjustments
- Made upward adjustments to the amount of Morale Points that can be acquired during battles with enemies in the optional battlefield “Crouching Dragons’ Fierce Rumble.”
Major Bug Fixes
- Fixed a bug that would sometimes cause the game to crash while players were fighting the boss Demonized Lu Bu during multiplayer sessions.
- Fixed a bug that would sometimes cause the game to crash while players were fighting the boss Demonized Dian Wei during multiplayer sessions.
- Fixed a bug that would sometimes cause the game to crash upon carrying out certain procedures within Character Creation.
- Fixed a bug that caused the boss Yan Liang to indefinitely repeat certain actions.
- Fixed a bug that prevented players from acquiring Genuine Qi, Coppers, and Morale Points upon defeating the boss Blindfolded Boy in the optional battlefield “Crouching Dragons’ Fierce Rumble.”
- Fixed a bug that unintentionally caused players running Ver1.120 of the game and those running Ver1.130 to match with each other in multiplayer sessions.
Wo Long: Fallen Dynasty version 1.14 update patch notes
Additional Features
- Added the new sub battlefield “Crouching Dragons’ Fierce Rumble.”
- This is an end-game mission in which the player fights multiple bosses in a series of battles.
- It will become accessible via Other in the Travel menu after clearing the sub battlefield “Crouching Dragons’ Battle Royale.”
- In this battlefield, Morale Points lost upon death cannot be redeemed when rechallenging the enemy.
- This battlefield will not affect the conditions for acquiring the trophies/achievements “Battle-Hardened” and “Hunting the Great Deer,” the ratio of Battlefields Conquered, or any titles related to conquering battlefields.
- Added a Training Ground function in the Hidden Village of Mt. Tianzhushan.
- This is an area in which players can freely engage in battle with certain enemies and test their skills.
- After applying the update, players can access the Training Ground by speaking with the Taoist located on the right upon first entering the hidden village.
- Added a function so that if any tampering with values for equipment special effects is detected, the game will forcibly change such values to legitimate ranges.
Adjustments
- Made upward adjustments to the probability of items with the highest rarity appearing in each difficulty level.
- Made upward adjustments (dependent upon the difficulty level) to the range of rarities of equipment in the lottery, such as items dropped after enemies are defeated and items and treasure chests located on each battlefield.
- For example, upon defeating bosses and leaders on the “Path of the Soaring Dragon,” dropped items are guaranteed to have a rarity of at least 4★.
- Made changes so that upon playing a battlefield for the second time and onward, equipment received as a clear reward will be a random item rather than a fixed item.
- The equipment will be selected via lottery from certain categories and ranges of rarities specifically set for each battlefield.
- Made adjustments so that item drop tables for players who join Recruit sessions will be equivalent to those in the highest difficulty level reached by the player, regardless of the difficulty of the battlefield they are recruited to.
- For example, if a player who has reached the difficulty level “Path of the Soaring Dragon” accepts recruitment for “Path of the Crouching Dragon,” enemies will drop 6★ equipment for that player.
- Made upward adjustments to the effectiveness of Talent’s Blessing (which grants bonuses to the drop rate) during Recruit sessions.
- Made upward adjustments to the amount of accolades that can be acquired upon accepting recruitment under either of the following situations:
- If players who have reached the “Path of the Rising Dragon” conquer battlefields on the “Path of the Crouching Dragon.”
- If players who have reached the “Path of the Soaring Dragon” conquer battlefields on the “Path of the Crouching Dragon” or “Path of the Rising Dragon.”
- Made upward adjustments to the amount of accolades that can be acquired upon accepting recruitment and conquering battlefields with a recommended level of 101 or higher.
- Made adjustments so that players will be invincible until their attack sequence ends when performing Fatal Strikes.
- Made changes so that the game will pause when players acquire Hidden Tomes.
- Made changes so that the battlefields “Crouching Dragons’ Battle Royale” and “Crouching Dragons’ Fierce Rumble” will now be categorized as Optional Battlefields in the Travel menu.
- Made changes to the default values of the following fields in settings:
- Switch Locked-on Target after Deflecting within the game settings
- Switch Locked-on Target after Deflecting a Critical Blow within the game settings
- Horizontal Rotation Speed for the Lock-on Camera in the Camera settings
- Vertical Rotation Speed for the Lock-on Camera in the Camera settings
- These values will not be changed for system data that has already been saved.
Major Bug Fixes
- Fixed a bug in which performing a follow-up attack after deflecting an enemy’s Critical Blow and disrupting their Spirit would immediately end the enemy’s Spirit Disruption.
- Fixed a bug in which depleting an enemy’s Spirit to the lower limits under certain conditions would immediately end the enemy’s Spirit Disruption.
- Fixed a bug in which depleting Zhuyan’s Spirit to the lower limits with certain attacks would immediately end the demon’s Spirit Disruption.
- Fixed a bug in which depleting Fengxi’s Spirit to the lower limits just as the demon’s hardened parts were destroyed would immediately end the demon’s Spirit Disruption.
- Fixed a bug in which depleting the boss Demonized Liu Bei’s Spirit to the lower limits while he was downed from mid-air would immediately end his Spirit Disruption.
- Fixed a bug that would allow the player to launch a one-sided attack against the boss Zhang Liao under certain conditions.
- Fixed a bug in which players who had equipped the Divine Beast Yinglong and whose HP fell to 0 under certain conditions would lose half of their Genuine Qi upon revival.
- Fixed a bug which caused incorrect parts of Bingcan to glow, a visual effect shown on enemies whose Morale Rank is significantly higher than the player’s.
- Fixed a bug that would sometimes cause the game to crash when repeatedly defeating Bronze Soldiers in the main battlefield “Decisive Battle of Guandu.”
- Fixed a bug in which players would be hit with enemy attacks while interacting with Battle Flags in the sub battlefield “An Everlasting Regret.”
- Fixed a bug in which having the warriors Dian Wei and Xu Chu (add-on content) as companions would allow players to obtain the trophy/achievement “Great Gatherings.”
- Made revisions so that if players were somehow unable to acquire the trophies/achievements “The Sage Pauses when Guests Call” and “Pots and Potions” despite fulfilling the conditions, they will be acquired upon conquering any battlefield.
- Fixed a bug in which the “!” icon for storehouse items would fail to disappear in certain situations.
- Fixed a visual bug in which Premium Special Effects appeared to have an incorrect rank value on the Special Effect Details screen.
- Fixed a bug in which Required Genuine Qi was not displayed in the Level Up menu in certain situations.
- Fixed a bug that would occur when taking projectiles/throwing weapons out of the storehouse, in which the actual number of items taken out was incorrect if the special effect Ammo Held Max was in effect.
- Fixed a bug that would sometimes cause some of the projectiles in the player’s possession to be lost when the Remove/Equip Gear display in Character Creation was toggled while the special effect Ammo Held Max was in effect.
- Fixed a bug in which the special effect “Genuine Qi Obtention” would not function as intended upon defeating an enemy in certain situations.
- Fixed a bug that would sometimes make it possible for players to receive gestures as accolade rewards more than once.
- Fixed a bug that would sometimes prevent the player’s required accolades amount from increasing after they had received the accolade rewards Rank 9 Steel, Rank 9 Leather, Cold-Forged Steel, and Jiao Leather.
- Fixed a bug that occurred when participating in battlefields as a guest in Recruit sessions, in which the gauge above the head of players who received aid would sometimes be distorted.
- Fixed a bug in which some enemies would sometimes be submerged in the ground during multiplayer sessions.
- Fixed a bug in which subtitles would sometimes remain on the screen while the credits were rolling.
- Fixed other minor bugs.
PlayStation 5 / PlayStation 4 Versions
Major Bug Fixes
- Fixed a bug that would sometimes prevent players from obtaining trophies even when accessing Battle Flags after data was retained via Manage Cross Save.
Xbox Series X|S / Xbox One / Microsoft Store Versions
Additional Features
- Made changes so that blocked players will no longer be displayed in the search results when matching on the same platform or across different platforms.
Steam / Microsoft Store Versions
Major Bug Fixes
- Fixed a bug that would sometimes cause lagging when playing the game on PCs equipped with 12th or 13th Generation Intel CPUs.
- Fixed a bug that would sometimes cause the game to crash upon startup in certain environments when the resolution scaling type was set to AMD FSR 2 with a screen resolution of 3840×2160 and HDR enabled.
- Fixed a bug that would sometimes cause the frame rate to drop considerably during the battle with Demonized Dian Wei when running the game at 120FPS.
- Fixed other minor bugs.
Wo Long: Fallen Dynasty Roadmap – Updates, DLC, Optimization, and More Content Until December 2023
The roadmap via Team Ninja’s website is below:
Wo Long: Fallen Dynasty Battle of Zhongyuan DLC contents
DLC Vol.1 “Battle of Zhongyuan” unfolds the saga of Cao Cao’s army, who, after the collapse of anti-Dong Zhuo coalition, schemes to expand their influence throughout the Zhongyuan region.
Accompanying this epic story are gameplay expansions including new battlefields, weapons, armor, Divine Beast and demons, alongside a more challenging difficulty mode.
- New story chapter “Battle of Zhongyuan”
- New weapon category
- New armor
- New Divine Beast
- New Demons
- Higher-end difficulty mode
It is out now worldwide on its own and also included in the Season Pass. It is priced at $11.99 on its own while the Season Pass is $24.99.
Wo Long: Fallen Dynasty Battle of Zhongyuan DLC screenshots
Wo Long: Fallen Dynasty Digital Deluxe Edition contents
The Wo Long: Fallen Dynasty Digital Deluxe Edition includes a Season Pass that features three DLC packs. These packs are highlighted by new generals, new demons, new scenarios, new stages, new weapon types, and more. The Digital Deluxe Edition also includes a digital artbook and a digital mini soundtrack. Those who purchase the Digital Deluxe Edition will also be rewarded with the Season Pass/DDX bonus: “Qinglong Armor”.
Wo Long: Fallen Dynasty Season Pass
The Wo Long: Fallen Dynasty Season Pass has the following:
- Battle of Zhongyuan DLC
- Conqueror of Jiangdong DLC
- Upheaval in Jingxiang DLC
- Season Pass Bonus Qinglong Armor
Wo Long: Fallen Dynasty is out now worldwide on PS5, PS4, Xbox Series X|S, Xbox One, and PC platforms including Steam. It is also available in Xbox Game Pass and PC Game Pass.