With the Final Fantasy XIV Shadowbringers release date of July 2, Square Enix has released an update for the long-running MMORPG. Referred to as Patch 5.0, it adds support for Final Fantasy XIV Shadowbringers. The Final Fantasy XIV Shadowbringers update download size is 8.26GB on PS4. Aside from adding content related to Shadowbringers such as new areas, quests, and classes, it also resolves a host issues that have been plaguing Final Fantasy XIV.

Final Fantasy XIV Shadowbringers update patch notes: resolved issues

  • An issue wherein enemy names and graphics were displayed incorrectly in the FATE “Getting a Legtrap Up.”
  • An issue wherein using a Gazelleskin Map in The Fringes could lead to enemies falling from a height that would not allow them to be defeated under certain conditions.
  • An issue wherein withdrawing from a Chocobo Race after registering with a fully pre-formed party would incur a penalty under certain conditions.
  • An issue in Doman Mahjong wherein, under certain conditions, seating positions were not assigned evenly.
  • An issue wherein facial expressions were not displayed correctly on Lalafell and male Roegadyn characters using the “Battle Stance” or “Victory Pose” emotes.
  • An issue wherein dyes were not properly reflected on the Skallic Bottoms of Aiming when equipped on certain races.
  • An issue wherein entering and exiting the Triple Triad Battlehall would cause ephemeral nodes to reappear.
  • An issue wherein Cover would not function correctly when used against certain actions.
  • An issue in Hells’ Lid wherein certain graphics in the battle with Otake-maru would not display correctly under certain conditions.
  • An issue in Eureka wherein dragons affected by the Sleep status would remain standing under certain circumstances.
  • An issue wherein EXP could be earned in certain dungeons even when registering as an undersized party.
  • An issue wherein changing jobs immediately after defeating an enemy would grant EXP to the job the player switched to instead of the job used to defeat the enemy.
  • An issue wherein, under certain conditions, EXP was not granted when defeating bosses during Command Missions.
  • An issue in Rival Wings: Hidden Gorge wherein ground targeting actions could not be activated under certain circumstances.
  • An issue wherein some buffs and debuffs were not correctly applied to player characters under certain circumstances. This issue can occur in a variety of situations, and we aim to address it over the coming days. More information can be found here.
  • An issue wherein dyes were not correctly reflected on the Sharpened Sphere of the Last Heir.
  • An issue wherein the crystals used to craft the Mirific Mogshelf were not of the correct type, and the crystals gained when desynthesizing were also incorrect.
  • An issue wherein the player camera did not interact correctly with the White Rectangular Partition furnishing item.
  • An issue wherein certain fish did not trigger the appropriate fishing rod animation when fishing.
  • An issue wherein wind effects could be heard in the Goldsmith’s Guild despite being indoors.
  • An issue wherein certain furnishing items were incorrectly categorized in the crafting log.
  • An issue wherein minions did not behave correctly when using group pose immediately after changing your summoned minion from the Plush Cushion or Zephyrous Zabuton.
  • An issue wherein, under certain conditions, having a friend from another World with an identical name prevented you from using the house sharing feature while that friend is visiting your Home World.
  • An issue in the Friend List wherein the Estate Teleportation subcommand would only appear for friends who were currently on your Home World.

You can check out the detailed patch notes right here.

As we mentioned, Final Fantasy XIV Shadowbringers is out on July 2 for PS4 and PC. If you were expecting the sprawling RPG to hit the Xbox One, think again.

At a recent event, Final Fantasy XIV producer Naoki Yoshida explained why the long-running MMORPG isn’t on the Xbox One. It turns out that despite Microsoft’s vocal support for cross-platform play, its own policies are exceptionally draconian in certain ways particularly when it comes to games like Final Fantasy XIV. In an interview with WCCFTech, Yoshida explained that there’s no way for players across platforms to chat with one another and that there’s no feature in place to allow players to form a guild or a free company due to Microsoft’s rules which are geared towards benefitting shooters and battle royale titles rather than RPGs. At the moment, Final Fantasy XIV is on PS4 and PC.

“Two months ago, I discussed with Phil Spencer. I have explained this before but we are prepared to do crossplay at any time. To play an MMORPG, there are 2 regulations for Microsoft which stand in the way of making crossplay feasible. Unless these regulations are rejected, there is no meaning. Simply speaking, the matching base FPS style game has no issues with those 2 regulations. If we had made an FPS game [had FF14 been one of those games], then we would already have crossplay,” Yoshida said before going into detail about what’s holding Final Fantasy XIV back from launching on the Xbox One.

“One of the regulations is that players with different platforms cannot chat with each other in-game. Then how do you play an MMO? The other regulation is you cannot make a community with plays on a different platform. You can’t form a guild, you can’t enter into a link shell, [and] no free company. So I would like to have Microsoft change their regulations,” Yoshida said. To him crossplay appears to be a feature that’s been pushed only for shooters and not genres like MMORPGs.

“And this is not limited to Microsoft but there are many players who only have crossplay experience with FPS games, especially with the business scene. For an MMORPG, a game which full communication is possible, regulations need to be created considering how massive an MMORPG is to have true crossplay,” he said. “Final Fantasy XIV will not release crossplay without making this clear because that would only hurt the players. I think we can only try to continue having our discussions with those parties [to communicate and relay what is needed].”

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