JoJo’s Bizarre Adventure: All-Star Battle R from Bandai Namco Entertainment is out now on PS5, PS4, Xbox Series X|S, Xbox One, Switch, and PC via Steam. Read my review of the Switch version here and Xbox Series X version here. Today, the publisher released the JoJo’s Bizarre Adventure: All-Star Battle R version 1.50 update for all platforms and it has rolled out now on PS5 and PS4. This update adds support for the new DLC and has various balance adjustments and fixes. The download size is a few hundred MB on both PS5 and PS4. If you own the Season Pass on Switch, it should’ve pre-loaded now. Watch the JoJo’s Bizarre Adventure: All-Star Battle R new Rudol von Stroheim DLC below:
JoJo’s Bizarre Adventure: All-Star Battle R version 1.50 update patch notes and balance adjustments
General Changes
HH Gauge
- Adjusted that the HH gauge will not be stored when a player is damaged by his own attack. Standardized with other characters to reduce imbalances as a result of jumping differences.
- Fixes that the gauge which should be stored with attacking an opponent,
Character Specific Changes
Joseph Joestar
- Command: Don’t you get it?
- Made it move forward when it is activated.
- Expanded range of successful counter. Reduces the possibility of being countered by attacks from above (e.g. jumping opponents), improves usability in neutral.
- Adjusted to make it easier to success moves. It can be effective against attacks with a short reach, such as weak attacks.
Noriaki Kakyoin
- HHA: I’ll need to punish you
- Made combo scaling applied to maximum of 50%.
- Some attack wasn’t applied combo scaling so make common rule applied.
- Made combo scaling applied to maximum of 50%.
Hol Horse
- HHA: Feed on these!
- Made combo scaling applied to maximum of 50%.
- Some attack wasn’t applied combo scaling so make common rule applied.
- Made combo scaling applied to maximum of 50%.
Akira Otoishi
- While User Mode Normal attack: Standing heavy attack
- Changed to 2 hits.
- Change recoil reaction of 2 hits when Electricity Gauge is full.
- Improves usability in neutral and in combos.
- While Stand Mode Normal attack: Crouching medium attack
- Increased move distance.
- Improves usability in neutral and in combos.
- Increased move distance.
- Command: Kiss this!
- Made it move forward in front of opponent when it is activated.
- Change to 4 hits when Electricity Gauge is full.
- Made flash cancel available when Electricity Gauge is full.
- Improves usability in neutral and in combos.
- Command: I’ll drag you in!
- Increased speed of attack start up.
- Improves usability in neutral.
- Increased speed of attack start up.
- Command: Gonna knock your ass out!
- Increased speed of attack start up.
- Sped up Stand animations end.
- Improves usability in neutral and in combos.
- Along with shorter animation, accelerated the timing of attack with Stand start up after Stand Rush.
Trish Una
- Command: Nobody’s getting taken out today.
- Made the position of Stand not to be displaced during Stand Rush.
- Improves usability in neutral.
- Made the position of Stand not to be displaced during Stand Rush.
- Command: Something soft is even more unbreakable than diamond!
- Made the wall set by Trish Una disappeared when opponent makes Stylish Guard.
- Improves stuck at the edge of the stage in certain situations.
- Made the wall set by Trish Una disappeared when opponent makes Stylish Guard.
Guido Mista
- Normal attack: Standing medium attack
- Shortened pushback on hit
- Improves usability in neutral and in combos.
- Shortened pushback on hit
- Normal attack: Standing heavy attack
- Decreased recovery.
- Improves usability in neutral.
- Decreased recovery.
- Normal attack: Crouching medium attack
- Shortened pushback on hit.
- Improves usability in neutral and in combos.
- Shortened pushback on hit.
- Normal attack: Crouching heavy attack
- Increased forward move distance.
- Improves usability in neutral and in combos.
- Increased forward move distance.
- Normal attack: Jumping medium attack
- Increased speed of attack start up.
- Improves usability in neutral.
- Increased speed of attack start up.
- Normal attack: Jumping heavy attack
- Adjusted hitbox.
- Improves usability in neutral.
- Adjusted hitbox.
- Special attack: Time to get to work!
- Changed recoil animation when sets Stand.
- → 4 or 5: Blow off
- → 6: Blow off (passive is unavailable)
- Change it available to activate with cancelling normal and special skill.
- Improves usability in neutral.
- Changed recoil animation when sets Stand.
- Command: Gonna light you up!
- Increased speed of weak and medium attack start up.
- Improves usability in neutral.
- Increased speed of weak and medium attack start up.
Ghiaccio
- Wake-up while Stand ON
- Fixed so that one frame that cannot be canceled does not occur.
- Improves usability in neutral.
- Fixed so that one frame that cannot be canceled does not occur.
Weather Forecast
- Command: I’m blowing in!
- Combo count (ground and aerial) modified internal processing to prevent hits exceeding the maximum number.
- Standardized with other characters to apply common rule.
- Combo count (ground and aerial) modified internal processing to prevent hits exceeding the maximum number.
- Special attack: Got you pinned!
- Made it able to be pulled by in guard status when attacked while in guard.
- Shortened recovery period. (When guarded, it is an advantageous situation.)
- Instead of making guard possible, shortened recovery and improves usability in neutral.
Father Pucchi
- While User Mode and Stand ON Mode Normal attack: Standing heavy attack
- Extended invincibility period.
- Increased damage.
- Instead of extending invincibility period, increased damage to keep balance.
- While User Mode Normal attack: Jumping medium attack
- Increased attack area.
- Improves usability in neutral.
- Increased attack area.
- While User Mode Normal attack: Jumping heavy attack
- Changed recoil animation.
- Improves usability in neutral.
- Changed recoil animation.
- While Stand ON Mode Normal attack: Crouching light attack
- Extended the reach.
- Improves usability in neutral.
- Extended the reach.
- While Stand ON Mode Normal attack: Crouching medium attack
- Changed Attack Types to high attack.
- Increased speed of attack start up.
- Extended invincibility period.
- Increased damage.
- Fixed the Attack Type which was lower attack even the appearance was upward attack, and also to deal with opponents in the air, increasing speed of attack start up instead of extending invincibility.
- Command: A Stand power that can boil water…
- Increased forward move distance.
- Increased speed of attack start up.
- Increased damage.
- Improves usability in neutral.
- Command: You shall be crucified!
- Combo count (light, medium, heavy) Modified internal processing to prevent hits exceeding the maximum number.
- Standardized with other characters to apply common rule.
- Combo count (light, medium, heavy) Modified internal processing to prevent hits exceeding the maximum number.
Father Pucchi (Final)
- User Mode and Stand ON Mode
- Extended invincibility period.
- Increased damage.
- Instead of extending invincibility period, increased damage to keep balance.
- While User Mode Normal attack: Jumping medium attack
- Increased attack area.
- Improves usability in neutral.
- Increased attack area.
- While User Mode Normal attack: Jumping heavy attack
- Changed recoil animation.
- Improves usability in neutral.
- Changed recoil animation.
- While Stand ON Mode Normal attack: Crouching light attack
- Extended the reach.
- Improves usability in neutral.
- Extended the reach.
- While Stand ON Mode Normal attack: Crouching medium attack
- Changed Attack Types to high attack.
- Increased speed of attack start up.
- Extended invincibility period.
- Increased damage.
- Fixed the Attack Type which was lower attack even the appearance was upward attack, and also to deal with opponents in the air, increasing speed of attack start up instead of extending invincibility.
- Special attack: 14 Words *Pale Snake only
- Made it success without long pressing at the first time.
- Improves usability.
- Made it success without long pressing at the first time.
- Command: You shall be crucified! *Pale Snake only
- Combo count (light, medium, heavy) Modified internal processing to prevent hits exceeding the maximum number.
- This was unintended and has been fixed.
- Combo count (light, medium, heavy) Modified internal processing to prevent hits exceeding the maximum number.
- Command: Be gone! *See Moon only
- Decreased recovery of medium and heavy attack.
- Improves usability in neutral.
- Decreased recovery of medium and heavy attack.
- Command: Here it comes! *Maiden Heaven only
- Modified internal processing of combo count to prevent hits exceeding the maximum number when hits made under specific way.
- Standardized with other characters to apply common rule.
- Modified internal processing of combo count to prevent hits exceeding the maximum number when hits made under specific way.
- Maiden Heaven
- Adjusted not to apply the deceleration compensation to the opponent’s character’s overall animation speed.
- Adjusted not to apply the acceleration correction to the own overall animation speed.
- Adjusted time count not to accelerate.
- Adjusted to reduce the one-sided situation after activating the skill and made into an enhancement which the match is still viable.
- Step *Maiden Heaven only
- Sped up animation.
- Increase movement speed.
- Adjusted to disappear the body during animation. *Hitbox of Father Pucchi (Final) still exist.
- Adjusted to reduce the one-sided situation after activating the skill and made into an enhancement that the match is still viable.
- Dash *Maiden Heaven only
- Sped up animation.
- Increase movement speed.
- Adjusted to disappear the body during animation. *Hitbox of Father Pucchi (Final) still exist.
- Adjusted to reduce the one-sided situation after activating the skill and made into an enhancement that the match is still viable.
- Normal attack general *Maiden Heaven only
- Increased speed of attack start up.
- Adjusted to reduce the one-sided situation after activating the skill and made into an enhancement that the match is still viable.
- Command: Here it comes! *Maiden Heaven only
- Modified internal processing of combo count to prevent hits exceeding the maximum number when hits made under specific way.
- Standardized with other characters to apply common rule.
- Increased speed of attack start up.
- Increase movement speed.
- Adjusted to reduce the one-sided situation after activating the skill and made into an enhancement that the match is still viable.
- Command: Where is he?! *Maiden Heaven only
- Increased speed of attack start up.
- Increase movement speed.
- Adjusted to reduce the one-sided situation after activating the skill and made into an enhancement that the match is still viable.
Johnny Joestar
- Command: The hole will attack you
- Fixed the medium attack “hole (projectiles)” did not disappear and remained even when the attacker was hit by damage.
- Standardized with other characters to apply common rule.
- Fixed the medium attack “hole (projectiles)” did not disappear and remained even when the attacker was hit by damage.
Gyro Zeppeli
- While User Mode Normal attack: Standing medium attack
- Fixed a large camera movement each time when it is activated.
- Fixed to prevent camera sickness.
- Fixed a large camera movement each time when it is activated.
Ikuro Hashizawa
- Easy Beat
- Changed special move which activated by Easy Beat.
- This was unintended at ver 1.4, and has been fixed.
- Changed special move which activated by Easy Beat.
- Throw
- Adjusted hitbox placement of forward throw align to back throw.
- Standardized with other characters to apply common rule.
- Adjusted hitbox placement of forward throw align to back throw.
DLC Character
Character Select
- Added paid DLC character Rudol von Stroheim.
- This update is for the addition of the paid DLC character Rudol von Stroheim.
Gallery Item
- Added Gallery items.
- This update is for the addition of the paid DLC character Rudol von Stroheim.
JoJo Glossary
- Added items in JoJo Glossary.
- This update is for the addition of the paid DLC character Rudol von Stroheim.
Customize
- Added customize option.
- This update is for the addition of the paid DLC character Rudol von Stroheim.
Jojo’s Bizarre Adventure: All-Star Battle R Rudol von Stroheim release date
The Jojo’s Bizarre Adventure: All-Star Battle R Rudol von Stroheim release date is February 3. Early access begins on a few days prior as usual.
JoJo’s Bizarre Adventure: All-Star Battle R physical release
JoJo’s Bizarre Adventure: All-Star Battle R is getting a physical release on all consoles.
JoJo’s Bizarre Adventure: All-Star Battle R Digital Deluxe Edition
The JoJo’s Bizarre Adventure: All-Star Battle R Digital Deluxe Edition includes the Season Pass with four new playable characters, bonus costumes, a color set, and more.
It is going to be interesting to see how JoJo’s Bizarre Adventure: All-Star Battle R is supported for the rest of the year on all platforms following the JoJo’s Bizarre Adventure: All-Star Battle R version 1.50 update. Once the initial pass characters are out, if the game is successful enough, I wonder if we will get more paid DLC.
JoJo’s Bizarre Adventure: All-Star Battle R is out now on PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC via Steam. Read my review here.