Monster Hunter World: Iceborne arrived on PS4 and Xbox One last month. It is a fantastic expansion that elevates the base game to a whole other level. Read my review here. Capcom finally revealed the confirmed release date for the Steam version of Monster Hunter World: Iceborne a few days ago. Patch notes for the massive expansion and update have been revealed as well.
Monster Hunter World: Iceborne PC patch space requirements
The game requires the following total space, regardless of whether you have purchased Monster Hunter World: Iceborne, are updating from Monster Hunter: World, or are installing the game for the first time:
- Game: 48GB required
- High Resolution Texture Pack: 45 GB required (optional)
- An extra 300MB of free space is required for save data, and is not included in the figure above.
Monster Hunter World: Iceborne PC patch release date
The Monster Hunter World: Iceborne PC patch arrives on January 9, 2020.
Monster Hunter World: Iceborne PC patch notes
Items and headings indicated with a ‘*’ are available to all owners of Monster Hunter World as well as those who own Monster Hunter World: Iceborne.
New Story Progression
- A new story that starts after the ending of Monster Hunter: World has been added.
- Master Rank added.
- New Headquarters and Gathering Hub added.
- New locales and endemic life added in line with the new story.
- New monsters added in line with the new story.
- New weapons, armor, and skills added.
- Guardian armor set and items to upgrade your weapons are available by talking to room service. These effective items will help players to advance through the beginning of the game.
- Clutch Claw added.
- New moves and combos, etc. added to all weapons
- All weapons can now fire the Slinger with the weapon unsheathed.
- New training area features added.
- Increased Palico level and gadget proficiency.
- Tailraiders can now be mounted after establishing good relations with the Lynian tribes. Tailraider monsters will automatically move to areas when directed.
New System Features
- View Mode for taking screenshots has been added. View Mode can be accessed from the start menu under System.
- New character parts added.
- Character creation now features numerical values for your character’s customization.
- Your room in Seliana can now be redecorated.
- The Radial Menu can now be used while in base for things such as gestures, poses, and stickers.
- HUD display options added.
- Palico Edit Vouchers can now be purchased from the store, allowing you to change the appearance of your Palico.
- Temporal Mantle effects have been changed and adjusted.
- Some skill effects have been fixed.
- Some weapon effects have been fixed.
- The decoration name below has been changed:
- “Smoke Jewel” > “Survival Jewel”
- The skill names below have been changed:
- “Sporepuff Expert” > “Survival Expert”
- “Aquatic Expert” > “Aquatic/Polar Mobility”
- Two player difficulty has been added to multiplayer.
- When going on a quest with two players, the difficulty will be adjusted to this setting.
- Extra slots for item loadouts.
- Extra slots for the equipment box and equipment loadouts.
- Extra slots for your wishlist.
- The Research Base now has a Smithy proxy and Resource Center.
- Layered armor can now be created at the Smithy.
- Some rules for the display colors of character names have been changed.
- Endemic life now appears in a variety of sizes.
New achievements have been added
Bug Fixes related to Skills
Fixed an issue where certain skills would deactivate when switching equipment with skills activated in the tent.
- The active duration of the Temporal Mantle is reduced with each use
- Before update: Active duration of 90 seconds, cooldown of 300 seconds
- After update: Active duration of 120 seconds, cooldown of 300 seconds, 20 seconds are taken off active duration every time the effect is activated
- Reduced cooldown time on the Glider Mantle
- Before update: Cooldown of 210 seconds
- After update: Cooldown of 120 seconds
- Assassin’s Hood now causes monsters to flinch from a mid-air attack while in stealth mode, instead of a knockdown.
- Adjusted so that miniscule amounts of damage remove mantles less frequently.
- Nulberries can now remove blastblight.
- Fixed an issue where Dash Juice would cause sleep accumulation to be reset to 0.
- Fixed an issue concerning the duration time until the stamina cap is reduced when eating a Well-Done Steak after a faint.
- Jewel name changed in accordance with a skill name change:
- “Smoke Jewel” > “Survival Jewel”
Fixed an issue with Felyne Riser so that invulnerability time will activate properly.
- Max level cap raised from 30 to 50
- Gadget proficiency level cap raised from 10 to 15
- Tailraider Unity level cap raised from 5 to 10
- Palicoes will now perform the same gestures as the player when at a table.
- When the focus camera is being used, guarding will not follow the monster.
- Lock-on and targeting canceling as well as switching targets can no longer be performed with the R3 Button when you are aiming the slinger with your weapon drawn.
- The health gauge is always displayed when afflicted with Bleeding.
- The health gauge is always displayed when afflicted with the Effluvium.
- Stun accumulation goes down faster.
- Fixed an issue where the timer would reset and the player would be afflicted with Defense Down (L) when already afflicted with Defense Down (S).
- Fixed an issue where the timer would reset and the player would be afflicted with Blight Resistance Down (L) when already afflicted with Blight Resistance Down (S).
- Track gathering volume has been adjusted for low and high rank game progression.
- When accidentally dropping into an area other than the camp when the quest starts, the player will end up either in an area with good gathering points or in the same area as the monster.
- After completing an optional quest, you can now set your return destination in the options.
- New acknowledgments have been added to the Hunter Highlights that appear after completing a quest. These acknowledgements may feature the same person in multiple categories.
- A new feature has been added to summarize the Hunter Highlights.
- When the player is a certain distance away, attacks from outside the area may not inflict damage.
- Monster breath attacks will no longer trigger certain interactables such as Vitalilies or Sporepuffs.
- Near death, monsters will no longer go to sleep at their nest if the player is present.
- Monsters with friendly relations (Rathalos and Rathian, for example) will no longer flinch when hit by each other’s attacks.
- Fixed an issue where the abnormal status effect would accumulate even when already afflicted with that status.
- Quest difficulty will now scale in real-time according to the number of players in the quest.
- Monsters will go into rage mode less easily during low and high rank multiplayer quests.
- Guard directional hitboxes of certain attacks that are difficult to block have been adjusted so that players will not be hit by unintended attacks.
- Certain attacks of Teostra will now do slightly less stun damage.
- Certain attacks of Kirin will now do slightly less damage.
- The frequency of how often monster partners (Rathalos and Rathian, for example) will call for each other has been reduced.
- Tweaked the effect length of monster roars and tremors on players
- Regular attacks will no longer leave wound marks on the monsters, as clutch claw attacks will now do that when a monster part has been wounded.
- When a monster calls for a partner, the corresponding monster’s roar can now be heard.
- Monster dung will be generated from a location between the monster’s legs.
- Monsters will now build a tolerance to flash attacks. While monsters will be less susceptible to flash attacks or be completely immune to them for a period of time, their tolerance will reset afterwards.
- Monsters that appear in a master rank expedition will now stay in the locale longer.
Player Common Actions
- When aiming the slinger with your weapon drawn, you cannot change which monster you’re targeting with the R3 button and target camera.
- You cannot pick up items in the field (stones, etc.) while aiming.
- Auto lock-on still activates when aiming the slinger, even with no ammo loaded.
- When clinging to a wall, pressing the Circle button with no slinger ammo allows you to jump, but you can no longer jump if you are aiming.
- The animation for picking up small tracks can be canceled sooner.
- Depending on the skill, the maximum scaling for elemental and abnormal status values has changed.
- Max scaling for elemental damage has been reworked. A weapon’s base element value no longer starts low and quickly reaches its max value.
- The mounted knife attack power has been increased, thus decreasing the time until a successful knock down.
- Wedge Beetles cannot be used if a monster is in the line of sight.
- When you are knocked back and your weapon is sheathed, holding down the R2 button will allow you to perform a guard when using the Great Sword, Sword & Shield, Lance, or Gunlance.
- Fixed an issue where button input was incorrectly recognized upon canceling slinger aim when pressing a button after a slinger shot was fired and the slinger was still being aimed.
- Fixed an issue where invincibility incorrectly ran out upon rising and moving after rising from a small knockdown or large knockback.
- Slinger reload animation has been tweaked so that reload occurs faster.
- Slinger Flash Pod now fires faster, but its effective range is smaller.
- Evading after certain moves has been changed so that you can now climb small ledges if you evade toward them.
- Certain actions for all weapons will no longer be performed when holding down the aim button.
- Default return destination after a quest can now be changed.
- Health and Stamina gauges can be set to display at all times.
- HUD On/Off customization options added
- For HDR settings, in addition to brightness and color, you can now adjust contrast. Each option can now be adjusted in greater detail.
- Color Blind settings added
- Camera & Scoutfly settings added
- Super Fast option added to camera speed
- Super Fast option added to reticle speed
- Type 4 added to Item Control Settings
- Player Silhouette Display setting added
- Hunting Horn Button Guide setting added
- Character Name display setting added
- Trajectory Reticle Controls added
Chat Window, Shoutouts, Stickers, Gestures, Poses
- Chat window size, Font size, Weapon icon, and text color display rules added
- Filter feature updated
- New shoutouts added
- Auto-translation feature added to automatic shoutouts
- Custom shoutout space added
- New stickers added
- New gestures added
- Set poses and pose sets added
Custom Radial Menu
- Options for linking the Custom Radial Menu to Item Loadouts added
- Custom Radial Menu for use within headquarters added
- Craft All option added to Custom Radial Menu
View Mode added
- The Randomize setting is now available when creating your hunter and Palico.
- You can now see all settings when creating your hunter and Palico.
- Luminescent added to hunter makeup settings
- Pages added to the quest reward screen
- Take All option added to the quest reward screen
- The display rules for player name color have changed.
- Story summaries added to the loading screens
- Large monsters, small monsters, and endemic life are separately categorized in the Monster Field Guide.
- Sound options added upon booting the game for the first time
- The Sharpness gauge now shows how much sharpness is extended by the Handicraft skills
- The game will no longer save when you exit the title screen’s option settings without changing anything.
- Option added to the shortcut menu to accept all guild cards and items from other players
Online Play & Graphics
- Online session IDs are now fixed 12-digit numbers. The number display has been split into three segments of 4 digits for readability, but IDs can still be inserted with all 12 digits at once using copy-paste.
- You can now set up to 2 welcome messages in the Gathering Hub.
- Login Bonuses are now available at UTC 00:00 (5:30 AM IST)
- The reflection of natural light on water has been made more natural for better quality and to fix a graphical issue.
- A Contrast setting has been added to HDR settings and the Color and Brightness settings have been expanded.
- Players will now cast a shadow even in areas without direct sunlight, such as caves.
- SDR brightness adjustments have been retooled for a more natural-looking brightness.
- The shadow of the hunter’s face is more defined, making it appear more expressive.
- Via options, you can now set whether the player’s silhouette will now be displayed when a monster gets between the camera and the player.
- When memory is available, background textures may be displayed in higher resolution.
- Note: There is no change if you already have the High Resolution Texture Pack enabled.
- Via options, HUD icon colors for Sharpness gauge, Charge Blade phials, Insect Glaive extract, etc. can now be adjusted.
Steam-Version-Only Additions and Changes
- You can now use gamepad shortcuts while using mouse-and-keyboard controls.
- You no longer have to choose between shortcut types, and can use either gamepad shortcuts or keyboard shortcuts at any time.
- Note: Gamepad and keyboard shortcuts share the same radial menus; the number of radial menus has not doubled.
- You can now move your mouse cursor outside of the window while playing in windowed mode.
- Note: You can also turn off “Camera Mouse Controls” to make the mouse cursor display at all times, inside or outside the window.
- You can now select any of the buttons in the window’s title bar, allowing you to minimize or close the application via the title bar.
- You can now access the online store directly from the application.
- You can no longer cancel in the middle of a “Matchmake” search (this is in line with the same change made to the console version).
- A “Poses” button was added to the chat window when using keyboard controls.
- Mouse controls for menus have been improved overall.
Options categories (like “Graphics Settings”, “Controller Settings”, etc.) have been reorganized to be easier to navigate.
Title Menu: Options
Added the “Gamepad Button Icon Selection” option. You can now change the button icons to fit the type of gamepad you are using.
Options: Game Settings
Turning “Vibration Settings” on only enables vibrations when using gamepad controls.
Options: Controller Settings
- Keyboard settings have been broadly adjusted to accommodate new actions and features added to the game.
- [Major Changes to Keyboard Settings]
- Added settings that let you perform actions that normally require multiple key presses with a single key.
- Added settings for keys (slots 1-8) that call up keyboard shortcuts.
- Combined weapon aiming reticle and slinger aiming reticle into one setting.
- You can now assign keys separately for actions like “dashing/sheathing” and “weapon/slinger aiming” that have variations between pressing the key once or holding the key.
- Due to the addition of numerous presets for different weapon types and mouse types, the “Set to Default” option has been consolidated to one button.
- Using “Set to Default” will revert presets to match the number of buttons of the mouse you are currently using.
- Melee & ranged weapon keyboard settings and configurations will carry over in this update, but due to changes in the menu controls, menu settings will all be set to new defaults.
- Various menu settings have been redone in order to align with new features and changes. The following commands have had their keyboard settings fixed, and are no longer available as customizable settings:
- (a) Toggle Cursor Position / Check Loadout: fixed to the [Shift] key.
- (b) Auto-sort / Search / Filter / Set Waypoint: fixed to the [Tab] key.
- (c) Open Skill Info Help: fixed to the [Ctrl] key.
- In order to prevent misclicks with the left mouse button in the menu, left clicks only select the menu item that the cursor is hovering over.
- The following keys are now fixed during menu controls, and can no longer be re-assigned within the “Menu Controls” category: [Left Click], [Esc], [Ctrl], [Shift], [Tab], [Mouse Wheel Up/Down].
- The “Start Menu Player Movement” feature has been improved and is now available as the “Start Menu Keyboard Controls” setting.
- “Dash Settings” can now only be applied when using a gamepad.
- The “One Key Keyboard Shortcuts” setting was changed to “Keyboard Shortcut Input”, which lets you select the input type for keyboard shortcuts. There is also a new input type that lets you press a key to call up the radial menu, then press the key again to use the shortcut.
Options: Camera Settings
- The “Mouse Camera Control Type” setting has been removed and the setting that was formerly “Type 2” has been applied, which has no mouse acceleration and is easier to use.
- The “Mouse Special Scope Bias (Aiming)” setting was added to accommodate new heavy bowgun parts.
- The “Focus Camera for Mouse Controls” setting was moved from “Controller Settings” to “Camera Settings”.
Options: Graphics Settings
- Support added for DirectX 12 API. Windows 10 required. (Version 1809 or later recommended.)
- Support added for FidelityFX CAS.
- New options were added to “Display Output Settings”.
- “Advanced Graphics Settings” options added: Capsule AO; Contact Shadows; Snow Quality.
- The following options, which could previously only be changed from the title menu “Advanced Graphics Settings” options, can now be changed from the in-game menu: Ambient Occlusion; LOD Bias; Subsurface Scattering; Screen Space Reflection.
- The “Advanced Graphics Settings” option “Anisotropic Filtering” now has an additional level setting. “High” is now “Highest”, “Mid” is now “High”, and a new “Mid” setting was added (“Low” has been left as is).
- The default setting for “Screen Mode / HDR Setting” the first time you boot the game has been set to “Borderless Window”.
Options: Sound Settings
Added an option for “Background Sound Settings”.
Monster Hunter World: Iceborne releases on January 9, 2020 for PC via Steam. It is currently available on PS4 and Xbox One.