SNK recently announced the Samurai Shodown version 2.12 update with an early April release window and it has just started rolling out worldwide across all platforms. Samurai Shodown initially debuted on PS4 and Xbox One before seeing Nintendo Switch and PC releases later. Samurai Shodown finally released on Xbox Series X|S last month with support for 120fps gameplay and more. Samurai Shodown version 2.1.0 update brought in Cham Cham and more. Read about that here. Today’s update resolves issues relating to specific characters and the Guard Crush mechanic. The full patch notes (via Perfectly Nintendo)
Samurai Shodown version 2.12 update patch notes
Changed / Improved Features
- Regarding found issues
- Resolved an issue where the sign indicating which side of the stage a disarmed weapon is located at would appear at unintended times.
- Resolved an issue where CHAM CHAM could not land attacks normally after performing a specific movement.
- Resolved an issue where CHAM CHAM would seemingly warp after performing a specific movement.
- Resolved an issue where opponents wearing Retro 3D skins would not glow red indicating they can be Guard Crushed.
- Regarding the Guard Crush mechanic
- Below offers an expanded view of the mechanics regarding the Guard Crush system
- Opponents will be Guard Crushed once their internal Guard Crush meter reaches 0%.
- An opponent’s internal Guard Crush meter decreases by a set amount depending on which attack they block. (An unarmed opponent’s internal Guard Crush meter will not decrease when they block attacks.)
- Characters will glow red when they are able to be Guard Crushed.
- Opponents that are glowing red and block either Far or Near Standing Heavy Slashes will result in them being Guard Crushed on account of their internal Guard Crush meter reaching 0%.
- Attacks besides the ones listed above are able to reduce an opponent’s internal Guard Crush Meter, but they can never bring it to 0% (and thus cannot be used to Guard Crush).
- Upon Guard Crushing an opponent, players have the ability to cancel out of the initial starting Heavy Slash (including any additional hits it may have),and into a Special Move, Weapon Flipping Technique, or Lightning Blade.
- Regarding 2.12 resolved issues
- Resolved an issue where players could perform and then cancel out of an additional Heavy Slash after Guard Crushing an opponent
- Some attacks, including projectiles, have had their Guard Crush damage parameters adjusted as they did far too much damage to an opponent’s internal Guard Crush meter.
- The percentages listed in the current Ver.2.12 patch notes relate to redefined Guard Crush damage values for each given note.
- Example: If “~(15%)” is listed in a note, then that means, “This attack lowers an opponent’s internal Guard Crush meter by 15%”.
- For attacks with multiple hits, the values displayed are according to “the total damage done to HAOHMARU’s internal Guard Crush meter when forced to block every hit in the corner.”
- Currently, the Guard Crush sound is being worked on.
- Below offers an expanded view of the mechanics regarding the Guard Crush system
Change / Improvements Made to Characters
Full balance changes are here.
I’ll have a review of the Xbox version of Samurai Shodown soon.
Samurai Shodown is out now on PS4, Xbox One, Nintendo Switch, and PC via the Epic Games Store. It will release on March 16 for Xbox Series X and Xbox Series S.