Final Fantasy 16 is released worldwide back in June for PS5. Over the weekend at PAX, Square Enix revealed that the Final Fantasy 16 PC version is officially in development alongside two paid DLCs for the game. A new free update version 1.10 is also available with a glamour system and more. Watch the free update showcase video below:
Final Fantasy XVI PC version officially announced
Naoki Yoshida announced that development for a PC version and paid DLCs is ongoing with the team hoping to reveal more before the end of the year. I assume we will see something relating to it at The Game Awards or around there. Hopefully Final Fantasy 16 doesn’t end up becoming an AMD exclusive partner game like Starfield did where it shipped without DLSS and XeSS.
Final Fantasy 16 free update 1.10 patch notes
Makes the following changes to Arcade Mode:
- Adds a time limit to each stage: This change is intended to correct an issue wherein certain abilities could be used to continually amass points over time, allowing for scores greater than envisioned. You can continue to play as normal after the time limit is exceeded, but any further actions will not add to your score.
- Reduces the scores awarded by the abilities Rime and Gouge: Please note that in this and future updates, we plan to adjust the scoring system in order to reward the creative chaining of mulciple abilities. We will continue to assess how scores in Arcade Mode are calculated in order to maintain its challenge.
- Introduces a new leaderboard for players who have this update installed: Players who do not install the update can continue to view and record their high scores to the old leaderboard. After installing this update, you will no longer be able to view or record high scores to the old leaderboard. However, scores recorded to the previous leaderboard will not be deleted. We plan to make previous leaderboards visible to all players in a future update.
Makes the following changes to the System menu:
- Adds an Adaptive Triggers option to the Game Settings menu, which allows you to turn the wireless controller’s trigger effect function on or off.
- Adds a Target Cycle option to the Game Settings menu, which allows you to choose one of four different methods of changing targets while locked on to an enemy.
- Adjusts the functionality of the Player Follow (Attack) option in the Camera Settings menu, in order to correct an issue wherein the camera position would reset after some attacks even when this option was turned off.
- Adds a Controller Volume option to the Sound Settings menu, which allows you to adjust the volume of sound effects played through the wireless controller’s speaker.
- Adjusts the functionality of the Visual Alerts option in the Sound Settings menu, so that a preview of the alerts is displayed when the setting is turned on, and a confirmation dialog appears when the setting is changed
- Fixes some text issues
Fixes the following issues:
- An issue wherein enemies’ actions did not trigger correctly in boss encounters under certain conditions.
- An issue wherein the collision detection threshold could be crossed in boss
- encounters under certain conditions.
- An issue wherein certain characters’ actions did not trigger correctly.
- An issue wherein notorious marks did not appear under certain conditions.
- An issue wherein notorious marks appeared in different locations to that indicated on the hunt board.
- An issue wherein holding down the touch pad button would display the local map when the Wireless Controller Layout option was set to Type E.
- An issue wherein certain weapons could not be crafted in Final Fantasy mode, as the materials required to craft them were not available in that mode.
- A multi-language issue wherein certain entries in The Thousand Tomes could not be found using the Search by Name function.
- An issue wherein game progress was not correctly carried over when transferring save data from the demo version to the full version.
- Several minor text issues.
Final Fantasy 16 update version 1.03 patch notes
The first post-launch update added motion blur options and more. Details are below:
Adds the following items to the System tab of the Main Menu:
- Motion Blur Strength: Allows the player to adjust the strength of the motion blur effect when the character or camera is in motion. The default setting is the maximum of 5. This can be lowered to reduce the strength of the motion blur effect, or set to 0 to turn it off completely.
- Player Follow (Movement)
- Player Follow (Attack)
Turning these settings off prevents the camera from automatically following the player while moving and attacking respectively. - Changes the maximum setting of the Camera Sensitivity (Horizontal) and Camera Sensitivity (Vertical) items from 10 to 20.
- Adds three new controller layouts: types D, E, and F.
- Corrects an issue that affected the stability of some menus.
- Corrects some text issues.
- Adds the hashtag #FF16 when sharing screenshots or video clips
If you haven’t gotten it yet, check out our Final Fantasy 16 lore guide here, Chocobo unlock guide here, side quest guide here, arcade mode guide here, difficulty and accessibility guide here, and combat limit break unlock guide here. All our Final Fantasy 16 coverage is here.
Final Fantasy XVI is out now worldwide on PS5. Read our review here.